◂ all campaignsch 07 · 00/06 cleared
ch 07The Last Landing00/06

Six doors at the top of the stair, and one way past.

FireIceWaterWindGrassTerraevery type in the game
  1. 1
    DoorkeeperCasko

    I keep the first of six doors. Everyone behind the others will want to see your hand.

  2. 2
    Stair PorterRhesse

    I have stood here longer than the doors have. Ask them which of us was first.

    awaits
  3. 3
    TallymanObek

    I keep the tally. This is the thousandth match on this landing and I have them all.

    awaits
  4. 4
    LamplighterSennet

    Obek writes down every match played up here. He has never written down one of mine.

    awaits
  5. 5
    BellringerIdro

    I ring the bell that starts every match up here. I don't ring one for myself.

    awaits
  6. 6
    Landing WardenVauntboss

    There is no rung over this one. There is only me, standing on it.

    awaits
reward on clearTop Rung
deck select0/6 chosen

bring 2 to 6 of your own creatures, any types. HP and PP reset for every fight, so nothing here is spent for good.

you bring0Casko fields4

Outnumbered by 4. The trainer never trims to match you, so those 4 cards are 4 more bars of HP and 52 more PP to chew through. Winnable, but you are spending the whole wager on it.

connect to field a deck

Quest mode is played with creatures your wallet holds — their real stats, their real types, the four moves they carry everywhere else in the game. Connect up in the header and your collection appears here.