// campaign select7 channels · 6 fights each
quest mode
seven campaigns, six opponents each. four moves a card, thirteen PP for the whole battle, three switches, and a twenty-type chart that reaches 4×.
- campaign 1 of 7The Cold Fathom
A pirate ship, and the debt it has been feeding for years.
WaterIceInk00/06 cleared - campaign 2 of 7The Long Pour
The foundry never stopped, and nobody remembers starting it.
FireMetalStatic00/06 cleared - campaign 3 of 7The Canopy Market
The market kept trading while the district went green.
GrassTerraToxin00/06 cleared - campaign 4 of 7Ward Nine
A ward where everyone breathes and nobody wakes.
SpiritVoidDream00/06 cleared - campaign 5 of 7Glasshouse Row
A street of glass roofs under a storm that never moved on.
ElectricGlassWind00/06 cleared - campaign 6 of 7The Lamp Vault
Six hundred lamps over the dead, lit for four centuries.
RadianceRelicThread00/06 cleared - campaign 7 of 7The Last Landing
Six doors at the top of the stair, and one way past.
every type in the game00/06 cleared
